These are development examples and proof of concepts or technology. They are not parts of the project as yet.
- Monster (sample game) – Phaser Framework
- The program has been slightly edited and runs on this website.
- The game is simple: just click on the falling candy. Click again when game is finishes to restart. Close tab when done.
- This illustrates the responsive nature of the Phaser framework.
- The sounds are preloaded, which is an important feature for the WordSmart games.
- SideScroller – (Phaser framework)
- The foundation for Word Runner
- On a desktop, use the cursor up to jump, cursor down to duck.
- On a tablet, touch the circles.
- The number in the upper left is the number of frames per second (higher number = better performance).
- I’ll get better graphics.
- This is where your school will grow during development.
- It doesn’t look like much now, but represents the foundational skeleton on which to build.
- It utilizes the EmberJS framework along with the responsive Bootstrap for mobile.
- It was processed with the ember-cli system that appends and compresses the source down to the minimum size.
- I’m putting this on the shelf for now because it seems to be reliant on node.js, which is not really appropriate to this project.