Examples

These are development examples and proof of concepts or technology.  They are not parts of the project as yet.

  • Monster (sample game) – Phaser Framework
    • The program has been slightly edited and runs on this website.
    • The game is simple: just click on the falling candy.  Click again when game is finishes to restart.  Close tab when done.
    • This illustrates the responsive nature of the Phaser framework.
    • The sounds are preloaded, which is an important feature for the WordSmart games.
  • SideScroller – (Phaser framework)
    • The foundation for Word Runner
    • On a desktop, use the cursor up to jump, cursor down to duck.
    • On a tablet, touch the circles.
    • The number in the upper left is the number of frames per second (higher number = better performance).
    • I’ll get better graphics.

WordSmart School

  • This is where your school will grow during development.
  • It doesn’t look like much now, but represents the foundational skeleton on which to build.
  • It utilizes the EmberJS framework along with the responsive Bootstrap for mobile.
  • It was processed with the ember-cli system that appends and compresses the source down to the minimum size.
  • I’m putting this on the shelf for now because it seems to be reliant on node.js, which is not really appropriate to this project.